2048 expectimax python

Theoretical limit in a 4x4 grid actually IS 131072 not 65536. For ExpectiMax method, we could achieve 98% in 2048 with setting depth limit to 3. Tool assisted superplay of 2048 game using Expectimax algorithm in Python.Chapters:0:00 TAS0:24 ExplanationReferences:https://2048game.com/https://en.wikiped. It involved more than 1 billion weights, in total. Finally, both original grids and transposed matrices are returned. The code can be found on GiHub at the following link: https://github.com/Nicola17/term2048-AI The code first declares a variable i to represent the row number and j to represent the column number. As far as I'm aware, it is not possible to prune expectimax optimization (except to remove branches that are exceedingly unlikely), and so the algorithm used is a carefully optimized brute force search. Several AI algorithms also exist to play the game automatically, . Currently, the program achieves about a 90% win rate running in javascript in the browser on my laptop given about 100 milliseconds of thinking time per move, so while not perfect (yet!) If two cells have been merged, then the game is over and the code returns GAME NOT OVER.. Next, we have a function to initialize the matrix. You don't have to use make, any OpenMP-compatible C++ compiler should work.. Modes AI. In essence, the red values are "pulling" the blue values upwards towards them, as they are the algorithm's best guess. For example, 4 is a moderate speed, decent accuracy search to start at. Use the following code to install all packages. A Connect Four game which can be played by an AI: uses alpha beta pruning algorithm when played against a human and expectimax algorithm when played against a random player. There was a problem preparing your codespace, please try again. or just place both the files in the same folder then run 2048.py will work perfectly. If you combine this with other strategies for deciding between the 3 remaining moves it could be very powerful. Please I am a bit new to Python and it has been nice, I could comment that python is very sexy till I needed to shift content of a 4x4 matrix which I want to use in building a 2048 game demo of the game is here I have this function. We explored two strategies in our project, one is ExpectiMax and the other is Deep Reinforcement Learning. The code inside this loop will be executed until user presses any other key or the game is over. This is done several times while keeping track of the end game score. You can view the AI in action or read the source. Yes, that's a 4096 alongside a 2048. Surprisingly, increasing the number of runs does not drastically improve the game play. The evaluation function tries to keep the rows and columns monotonic (either all decreasing or increasing) while minimizing the number of tiles on the grid. Why is there a memory leak in this C++ program and how to solve it, given the constraints (using malloc and free for objects containing std::string)? Expectimax Algorithm. For a machine that has g++ installed, getting this running is as easy as. This presents the problem of trying to merge another tile of the same value into this square. Inside the if statement, we are checking for different keys and depending on that input, we are calling one of the functions from logic.py. Therefore, the smoothness heuristic just measures the value difference between neighboring tiles, trying to minimize this count. % To run program without Python, download dist/game/ and run game.exe. The tables contain heuristic scores computed on all possible rows/columns, and the resultant score for a board is simply the sum of the table values across each row and column. Searching through the game space while optimizing these criteria yields remarkably good performance. The tiles tend to stack in incompatible ways if they are not shifted in multiple directions. machine-learning ai emscripten alpha-beta-pruning monte-carlo-tree-search minimax-algorithm expectimax embind 2048-ai temporal-difference-learning. Expectimax has chance nodes in addition to min and max, which takes the expected value of random event that is about to occur. It will typically prevent smaller valued tiles from getting orphaned and will keep the board very organized, with smaller tiles cascading in and filling up into the larger tiles. While Minimax assumes that the adversary (the minimizer) plays optimally, the Expectimax doesn't. This is useful for modelling environments where adversary agents are not optimal, or their actions are . The game is implemented in java with processing graphic library. The effect of these changes are extremely significant. Building instructions provided. There was a problem preparing your codespace, please try again. rev2023.3.1.43269. The result it reaches when starting with an empty grid and solving at depth 5 is: Source code can be found here: https://github.com/popovitsj/2048-haskell. How can I recognize one? The code first randomly selects a row and column index. A 2048 AI, written in C++ using an ASCII interface and the Expectimax algorithm. I find it quite surprising that the algorithm doesn't need to actually foresee good game play in order to chose the moves that produce it. | Learn more about Ashes Mondal's work experience, education, connections & more by visiting their profile on LinkedIn Answer (1 of 2): > I developed a 2048 AI using expectimax optimization, instead of the minimax search used by @ovolve's algorithm. It may fail due to simple bad luck close to the end (you are forced to move down, which you should never do, and a tile appears where your highest should be. The bool variable changed is used to determine if any change happened or not. If nothing happens, download GitHub Desktop and try again. Initially, I used two very simple heuristics, granting "bonuses" for open squares and for having large values on the edge. For example, moves are implemented as 4 lookups into a precomputed "move effect table" which describes how each move affects a single row or column (for example, the "move right" table contains the entry "1122 -> 0023" describing how the row [2,2,4,4] becomes the row [0,0,4,8] when moved to the right). Finally, it adds these lists together to create new_mat . @Daren I'm waiting for your detailed specifics. I ran 100,000 games testing this versus the trivial cyclic strategy "up, right, up, left, " (and down if it must). That will get you stuck, so you need to plan ahead for the next moves. (This is the link of my blog post for the article: https://sandipanweb.wordpress.com/2017/03/06/using-minimax-with-alpha-beta-pruning-and-heuristic-evaluation-to-solve-2048-game-with-computer/ and the youtube video: https://www.youtube.com/watch?v=VnVFilfZ0r4). It has 3 star(s) with 0 fork(s). Then it calls the reverse() function to reverse the matrix. En el presente trabajo, dos algoritmos de bsqueda: Expectimax y Monte Carlo fueron desarrollados a fin de resolver el conocido juego en lnea (PDF) Comparison of Expectimax and Monte Carlo algorithms in Solving the online 2048 game | Khoi Nguyen - Academia.edu how the game board is modeled (as a graph), the optimization employed (min-max the difference between tiles) etc. 10. Scoring is also done using table lookup. In each state, it will call get_move to try different actions, and afterwards, it will call get_expected to put 2 or 4 in empty tile. stream For each cell, it calculates the sum of all of its values in the new list. What are examples of software that may be seriously affected by a time jump? To subscribe to this RSS feed, copy and paste this URL into your RSS reader. If both conditions are met, then the value of the current cell is doubled and set to 0 in the next cell in the row. Otherwise, the code keeps checking for moves until either a cell is empty or the game has ended. But, when I actually use this algorithm, I only get around 4000 points before the game terminates. If you were to run this code on a 33 matrix, it would move the top-left corner of the matrix one row down and the bottom-right corner of the matrix one row up. 2048 Auto Play Feb 2019 - Feb 2019 . In my case, this depth takes too long to explore, I adjust the depth of expectimax search according to the number of free tiles left: The scores of the boards are computed with the weighted sum of the square of the number of free tiles and the dot product of the 2D grid with this: which forces to organize tiles descendingly in a sort of snake from the top left tile. Bit shift operations are used to extract individual rows and columns. The human's turn is moving the board to one of the four directions, while the computer's will use minimax and expectimax algorithm. If they are, it will return GAME NOT OVER., If they are not, then it will return LOST.. Finally, the add_new_2 function is called with the newly selected cell as its argument. The implementation of the AI described in this article can be found here. Excerpt from README: The algorithm is iterative deepening depth first alpha-beta search. Several linear path could be evaluated at once, the final score will be the maximum score of any path. def cover_left (matrix): new= [ [0,0,0,0], [0,0,0,0], [0,0,0,0], [0,0,0,0]] for i . We will design each logic function such as we are performing a left swipe then we will use it for right swipe by reversing matrix and performing left swipe. for mac user enter following codes in terminal and make sure it open a new window for you. It is a variation of the Minimax algorithm. The most iconic AI for 2048 is probably the one developed by Matt Overlan, which is really well designed and very interesting when you look at the nuts and bolts of how it works; however, if you're just watching it play through, this stategy appears distinctly inhuman. A fun distraction when you don't have time to aim for a high score: Try to get the lowest score possible. logic.py should be imported in 2048.py to use these functions. Not the answer you're looking for? If the grid is different, then the code will execute the reverse() function to reverse the matrix so that it appears in its original order. This allows the AI to work with the original game and many of its variants. This version allows for up to 100000 runs per move and even 1000000 if you have the patience. In this article we will look python code and logic to design a 2048 game you have played very often in your smartphone. I also tried using depth: Instead of trying K runs per move, I tried K moves per move list of a given length ("up,up,left" for example) and selecting the first move of the best scoring move list. What I really like about this strategy is that I am able to use it when playing the game manually, it got me up to 37k points. 1500 moves/s): 511759 (1000 games average). After implementing this algorithm I tried many improvements including using the min or max scores, or a combination of min,max,and avg. I am the author of a 2048 controller that scores better than any other program mentioned in this thread. I became interested in the idea of an AI for this game containing no hard-coded intelligence (i.e no heuristics, scoring functions etc). Bots for the board game quoridor implemented using four algorithms: minimax, minimax with alpha beta pruning, expectimax and monte carlo tree search. Here's a screenshot of a perfectly smooth grid. But if during the game there is no empty cell left to be filled with a new 2, then the game goes over. Then it assigns this sum to the i variable. Highly recommended to go through all the comments. The first heuristic was a penalty for having non-monotonic rows and columns which increased as the ranks increased, ensuring that non-monotonic rows of small numbers would not strongly affect the score, but non-monotonic rows of large numbers hurt the score substantially. @nneonneo I ported your code with emscripten to javascript, and it works quite well. (more precisely a expectimax). However, none of these ideas showed any real advantage over the simple first idea. It performs pretty quickly for depth 1-4, but on depth 5 it gets rather slow at a around 1 second per move. Use Git or checkout with SVN using the web URL. The first list (mat[0] ) represents cell 0 , and so on. It has a neutral sentiment in the developer community. It's really effective for it's simplicity. If nothing happens, download GitHub Desktop and try again. The code first creates a boolean variable called changed and sets it equal to True. Is there a proper earth ground point in this switch box? It was submitted early in the response timeline. Use Git or checkout with SVN using the web URL. Finally, the code compresses this merged cell again to create a smaller grid once again. So to solely understand the logic behind it we can assume the above grid to be a 4*4 matrix ( a list with four rows and four columns). Next, the code loops through each column in turn. A multi-agent implementation of the game Connect-4 using MCTS, Minimax and Exptimax algorithms. game.exe -a Expectimax. the entire board filled with 4 .. 65536 each once - 15 fields occupied) and the board has to be set up at that moment so that you actually can combine. Finally, the transpose function is defined which will interchanging rows and column in mat. Expectimax Search In expectimax search, we have a probabilistic model of how the opponent (or environment) will behave in any state Model could be a simple uniform distribution (roll a die) Model could be sophisticated and require a great deal of computationrequire a great deal of computation We have a node for every outcome Here's a screenshot of a perfectly monotonic grid. For more information, welcome to view my [report](AI for 2048 write up.pdf). 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Browse other questions tagged, Where developers & technologists share private knowledge with coworkers, Reach developers & technologists worldwide, @nitish712 by the way, your algorithm is greedy since you have. Alpha-Beta Pruning. Python: Justifying NumPy array. The model the AI is trying to achieve is. If we are able to do that we wins. I will implement a more efficient version in C++ as soon as possible. I had an idea to create a fork of 2048, where the computer instead of placing the 2s and 4s randomly uses your AI to determine where to put the values. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. 1. Otherwise, we break out of the loop because theres nothing else left to do in this code block! This is done by appending an empty list to each row and then referencing the individual list items within that row. The next block of code defines a function, reverse, which will reverses the sequence of rows in the mat variable. Work fast with our official CLI. The AI program was implemented with expectimax algorithm to solve puzzle and form 2048 tile. A few pointers on the missing steps. Learn more. Thus the expected utilities for left and right sub-trees are (10+10)/2=10 and (100+9)/2=54.5. Thanks. This is a simplified check of the possibility of having merges within that state, without making a look-ahead. I am an aspiring developer with experience in building web-based application, have a good understanding of python language and a competitive programmer with passion for learning and solving challenging problems. I think it will be better to use Expectimax instead of minimax, but still I want to solve this problem with minimax only and obtain high scores such as 2048 or 4096. You signed in with another tab or window. Mixed Layer Types E.g. Here: The model has changed due to the luck of being closer to the expected model. We worked in a team of six and implemented the Minimax Algorithm, the Expectimax Algorithm, and Reinforcement Learning to create agents that can master the game. The game contrl part code are used from 2048-ai. After calling each function, we print out its results and then check to see if game is over yet using status variable. For future tiles the model always expects the next random tile to be a 2 and appear on the opposite side to the current model (while the first row is incomplete, on the bottom right corner, once the first row is completed, on the bottom left corner). topic page so that developers can more easily learn about it. The tiles are represented in a 2D array of integers that holds the values of the tiles. Larger tile in the way: Increase the value of a smaller surrounding tile. A tag already exists with the provided branch name. 542), How Intuit democratizes AI development across teams through reusability, We've added a "Necessary cookies only" option to the cookie consent popup. My implementation of the game slightly differs from the actual game, in that a new tile is always a '2' (rather than 90% 2 and 10% 4). Finally, the code returns both the original grid and the transposed matrix. In the beginning, we will build a heuristic table to save all the possible value in one row to speed up evaluation process. To associate your repository with the I just spent hours optimizing weights for a good heuristic function for expectimax and I implement this in 3 minutes and this completely smashes it. I was trying to solve the same problem for a 4x4 grid as a project assignment for the edX course ColumbiaX: CSMM.101x Artificial Intelligence (AI). Next, it updates the grid matrix based on the inputted direction. For each tile, here are the proportions of games in which that tile was achieved at least once: The minimum score over all runs was 124024; the maximum score achieved was 794076. 2048 is a very popular online game. This is in contrast to most AIs (like the ones in this thread) where the game play is essentially brute force steered by a scoring function representing human understanding of the game. The first step of compression is to reduce the size of each row and column by removing any duplicate values. The while loop is used to keep track of user input and execute the corresponding code inside it. python game.py -a Expectimax The algorithm went from achieving the 16384 tile around 13% of the time to achieving it over 90% of the time, and the algorithm began to achieve 32768 over 1/3 of the time (whereas the old heuristics never once produced a 32768 tile). At 10 moves/s: 589355 (300 games average), At 3-ply (ca. You signed in with another tab or window. Following are a few examples, Game Theory (Normal-form game) | Set 3 (Game with Mixed Strategy), Game Theory (Normal-form Game) | Set 6 (Graphical Method [2 X N] Game), Game Theory (Normal-form Game) | Set 7 (Graphical Method [M X 2] Game), Combinatorial Game Theory | Set 2 (Game of Nim), Game Theory (Normal - form game) | Set 1 (Introduction), Game Theory (Normal-form Game) | Set 4 (Dominance Property-Pure Strategy), Game Theory (Normal-form Game) | Set 5 (Dominance Property-Mixed Strategy), Minimax Algorithm in Game Theory | Set 1 (Introduction), Introduction to Evaluation Function of Minimax Algorithm in Game Theory, Minimax Algorithm in Game Theory | Set 5 (Zobrist Hashing). The AI simply performs maximization over all possible moves, followed by expectation over all possible tile spawns (weighted by the probability of the tiles, i.e. There is a 4*4 grid which can be filled with any number. Stochastic Two-Player We have two python files below, one is 2048.py which contains main driver code and the other is logic.py which contains all functions used. Are you sure you want to create this branch? The code first checks to see if the user has moved their finger (or swipe) right or left. The AI never failed to obtain the 2048 tile (so it never lost the game even once in 100 games); in fact, it achieved the 8192 tile at least once in every run! And so on are used from 2048-ai just place both the files in the developer community in total if change. To speed up evaluation process 4x4 grid actually is 131072 not 65536 the! On the inputted direction it gets rather slow at a around 1 second per.! With emscripten to javascript, and so on implement a more efficient version in using! Games average ), at 3-ply ( ca with any number happens, download GitHub Desktop and try.... For the next block of code defines a function, reverse, which takes the expected model cell its., without making a look-ahead logic.py should be imported in 2048.py to use make, any OpenMP-compatible compiler! Played very often in your smartphone duplicate values it works quite well 2048 write up.pdf ) merge! Be very powerful embind 2048-ai temporal-difference-learning C++ compiler should work.. Modes AI and try again increasing the number runs! Part code are used to keep track 2048 expectimax python user input and execute the corresponding code inside this loop will executed... 4X4 grid actually is 131072 not 65536 surprisingly, increasing the number of runs not! So you need to plan ahead for the next moves keep track of user input execute! Happens, download dist/game/ and run game.exe any path stack Exchange Inc ; contributions. Read the source lowest score possible ; t have to use make, any OpenMP-compatible C++ compiler should..! Other is Deep Reinforcement Learning the way: Increase the value difference between neighboring tiles trying! 1000 games average ), at 3-ply ( ca sets it equal to True moves could! Point in this code block 3-ply ( ca be seriously affected by a time jump AI for 2048 write )! Same value into this square assisted superplay of 2048 game using expectimax algorithm in Python.Chapters:0:00 TAS0:24 ExplanationReferences::! Emscripten to javascript, and so on move and even 1000000 if you played... Possible value in one row to speed up evaluation process variable changed is used to extract rows. Key or the game contrl part code are used to keep track user. Size of each row and column index transposed matrices are returned to javascript, and it works well! Using an ASCII interface and the other is Deep Reinforcement Learning game and many of its variants up.pdf. You combine this with other strategies for deciding between the 3 remaining moves it could very... Mat variable limit in a 2D array of integers that holds the values of the game goes over here a! The individual list items within that state, without making a look-ahead 0 fork ( s ) variable changed used... Tile of the loop because 2048 expectimax python nothing else left to do in this article be! Until user presses any other program mentioned in this switch box smoothness heuristic measures! Return game not OVER., if they are not shifted in multiple directions you stuck so! While loop is used to extract individual rows and column by removing any duplicate values you have the.. Not OVER., if they are not shifted in multiple directions 4 grid which can be found.... And max, which takes the expected value of a perfectly smooth.. Download dist/game/ and run game.exe once again should be imported in 2048.py to use,. Alongside a 2048 controller that scores better than any other program mentioned in this switch?! Quickly for depth 1-4, but on depth 5 it gets rather slow at a around 1 per. Of software that may be seriously affected by a time jump transposed matrices are returned 2048 expectimax python possible values... Game there is a moderate speed, decent accuracy search to start at expected value a! For each cell, it calculates the sum of all of its values in the same folder run! Even 1000000 if you combine this with other strategies for deciding between the 3 remaining it... Mat [ 0 ] ) represents cell 0, and it works quite well next of! And paste this URL into your RSS reader executed until user presses any other key the... Ground point in this article we will look Python code and logic design... Program was implemented with expectimax algorithm in multiple directions the size of each row then..., at 3-ply ( ca, Minimax and Exptimax algorithms starts by checking see. Empty cell left to do that we wins play the game goes over:. Nodes in addition to min and max, which takes the expected model try. Be seriously affected by a time jump of integers that holds the values of the loop theres... Performs pretty quickly for depth 1-4, but on depth 5 it gets rather at. Tile in the new list speed, decent accuracy search to start at game score drastically... Model the AI described in this thread values in the mat variable inside this loop will executed. Compresses this merged cell again to create new_mat I only get around points! Which can be found here design / logo 2023 stack Exchange Inc ; user contributions under! Closer to the luck of being 2048 expectimax python to the I variable once, the code inside this loop will executed. One is expectimax and the other is Deep Reinforcement Learning the lowest score possible TAS0:24 ExplanationReferences https! For a machine that has g++ installed, getting this running is easy! In total you need to plan ahead for the next block of code defines a,.: //en.wikiped are represented in a 4x4 grid actually is 131072 not 65536 values in the beginning, print! Easy as and execute the corresponding code inside this loop will be the maximum score of any.. It updates the grid matrix based on the inputted direction adds these lists together to create new_mat % 2048! At once, the add_new_2 function is defined which will reverses the sequence rows. Game there is no empty cell left to do in this article we look. 2048 AI, written in C++ using an ASCII interface and the expectimax algorithm to solve puzzle and 2048... Desktop and try again try to get the lowest score possible the problem of trying merge... Left and right sub-trees are ( 10+10 ) 2048 expectimax python and ( 100+9 ) /2=54.5 code inside this will! A boolean variable called changed and sets it equal to True are returned edge... From 2048-ai difference between neighboring tiles, trying to merge another tile of the AI is trying achieve... Start at better than any other program mentioned in this article can be filled with any number run program Python!, if they are not shifted in multiple directions out its results and then the... As possible allows for up to 100000 runs per move and even 1000000 if you combine this with other for! Daren I 'm waiting for your detailed specifics addition to min and,. Exptimax algorithms new list I am the author of a smaller grid once again an interface. Of trying to merge another tile of the end game score x27 ; t have to make... The maximum score of any path be filled with a new 2, then it calls the (... Matrices are returned transposed matrices are returned we are able to do in this thread function defined... Problem preparing your codespace, please try again logic.py should be imported in 2048.py to these! We wins monte-carlo-tree-search minimax-algorithm expectimax embind 2048-ai temporal-difference-learning user has moved their finger ( or swipe ) right or.. At 10 moves/s: 589355 ( 300 games average ), at 3-ply ( ca another tile of the because... Removing any duplicate values this branch of user input and execute the corresponding code inside it same... Have played very often in your smartphone star ( s ) with 0 (... Waiting for your detailed specifics here: the model the AI to work with the original grid and the is. Or swipe ) right or left this algorithm, I used two simple. Initially, I only get around 4000 points before the game automatically, rows. Evaluated at once, the code loops through each column in turn game play for moves either! Create this branch expectimax algorithm to solve puzzle and form 2048 tile that! You do n't have time to aim for a machine that has installed! 4 is a 4 * 4 grid which can be filled with any number will work perfectly user enter codes., copy and paste this URL into your RSS reader times while keeping track of user input and execute corresponding. It will return LOST 2048.py to use make, any OpenMP-compatible C++ compiler should work.. Modes AI and 100+9. Slow at a around 1 second per move and even 1000000 if you combine this with other for... Contrl part code are used to extract individual rows and columns loop because nothing. This allows the AI is trying to minimize this count original game and many of its values the! Checking to see if the game space while optimizing these criteria yields remarkably good performance read... And logic to design a 2048 controller that scores better than any other key or the game over! In the way: Increase the value of a 2048 AI, in... % in 2048 with setting depth limit to 3, download GitHub Desktop and try.... Bonuses '' for open squares and for having large values on the inputted direction of software that be! About to occur defines a function, reverse, which takes the expected utilities for and... Score of any path java with processing graphic library the next moves licensed CC. Ai for 2048 write up.pdf ) ( 1000 games average ), at (. It 2048 expectimax python more than 1 billion weights, in total will return LOST distraction when you do n't have to.