Since I tend to pick the weird outliers first, this guide is about the Echo Knight, a subclass introduced in Explorer's Guide to Wildemount. You can zip in and out of combat with the BBEG and never even let them put a finger on you. specify a rules exception around grapples the way that the spell Freedom For more on multiclassing, see my Practical Guide to Multiclassing. Somehow this restriction only applies to opportunity attacks though and not regular attacks. Please enable JavaScript to get the best experience from this site. If you want to engage in any combat of your own. Their extra-attack feature brings them not one, not two, but three extra attacks as part of their attack action by the time they reach level 20. Gotta be able to see and intuit what your opponents are doing. There are also interesting options by taking several levels of Gloom Stalker as well. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. Explorer's Guide to Wildemount The Echo Knight is based on one core element, its ability to summon what is known as an Echo. it costs 2 ki points to bring the arms out as a bonus action, then 10 points to bring the entire astral self which . As you will see, the big winners for when it comes to abilities for this combination of subrace and subclass is Constitution and Strength. At last, we get to summon our noble, phantasmal sibling. Continue with Recommended Cookies. Thank you for pointing this out. Despite having only one hit point, it can avoid being it. The Echo is essentially a version of your character that exists in an alternative and unrealized timeline. When combined with the soul knifes teleportation, teleportation can be used by rouge in some quite inventive ways to sneak around. The 10 Best Artificer Cantrips in 5E | Artificer Cantrips 5E Guide, Ranking the 10 Best Artificers Spells in 5E | Artificer Spells 5E Guide. Immunity to all conditions means that it cant be restrained, poisoned, blinded, etc. This feat is all about improving your opportunity attack. Keep reading for a breakdown of how the subclass works andtips for building one: The Echo Knight relies on its 3rd-level feature Manifest Echo, whichallows you to summon an image of yourself elsewhere on the battlefield. For the above list, I wanted to focus more on featsthat, at least in some way, workwith your core subclass feature. A basic method Is required to create an echo knight. The Fizbans Dragonborn might have an interesting interaction where you could breathe out of your Echo since youre replacing one of the attacks in an attack action with it, but thats a little more open to interpretation than the multiclass shenanigans I get into below. Mechanically, Echo Knight is a powerhouse. Because they can quickly seize control of a fresh location on the battlefield for which to cast spells, even casters benefit from this. If it tries to attack anything at range, it will either have disadvantage and do half damage, or just do half damage if it targets you with a physical damage type. Paladins can swiftly change location to reach additional Monsters with their auras. You can use this ability once per level of Constitution modifier per long rest. Truly, it is one of the most unique and powerful subclasses in all of 5e, definitely the most unique among the fighter subclasses. He points out that once youre no longer grappled, your speed is no It moves somewhat similarly to how Mordenkainens Sword or a spiritual weapon moves so, it isnt even hampered by rough terrain. Drop your echo beside them and go to town. Echo Knight 5e: How To Build And Play An Emotional. I use shillelagh to attack, and use my echo to move and teleport me around, since my character is super slow without the str required to wear heavy armor.Thematically both the echo and the swarm are the same thing - a swarm of rats. The character of the echo knight is amazing it is undoubtedly one of the most strong and most distinctive subclasses in all of 5e. DM to see how they would like to handle things. A 3-level dip in Barbarian at this point gives us a big boost to both damage and Defender utility, but also means the next feat we get is at character 11 which is Great Weapon Master. I give the echo knight class my highest recommendation. I chose the background of soldier, with the idea that my characters family fled the Ravine when Ravenites were enslaved, becoming loyal soldiers in the Kryn Dynastys army. Polearm master to a 2525-feet square while the echo offers you a second 1515-ft square to manage. Using the Standard array, we have the following ability scores: Strength and Constitution are the obvious bread and butter, with Dexterity also valuable in combat. pay the cost. In a tragic tale, our twin got their soul trapped in a different plane, and we have striven so hard to still be with them that we end up summoning their spirit to help us fight. Mechanically, Echo Knight is a powerhouse. You have a lot of options here. This isnt anything to shake a stick at as youll most likely have a con modifier of 3 or 4. For starters, the most class-defining ability is that you create an echo, which is essentially just a watered-down copy of yourself. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. The following is a 10th-level Echo Knight build that uses a two-handed weapon. Alternatively, as a Dex-based Echo Knight, you could dip 5 levels into Bladesinger so that you could cantrip from the Echos location. Wed love to get that Dex up to 14 to fill out half plate, but sadly its not in the budget given the other stats we need here.BaseIncreasedStr1517Dex1212Con1515Int88Wis1313Cha1010. It takes some level of strategy and creativity to use this to its fullest potential, but even when those are in short supply, it still performs on an S-tier level. Fighter 101: A Guide to the Echo Knight From Explorer's Guide to Wildemount, https://twitter.com/JeremyECrawford/status/1240669629661380609, https://twitter.com/JeremyECrawford/status/1240664419161399297. Echo Knight fighter build. If your table uses theoptional rulesfromTasha's Cauldron of Everythingforcustomizing your origin, you won't need to worry about which races offer Strength or Dexterity, since you can choose your own ability score increases. Managing this character can have a bit of a learning curve, as . Barbarians gain the ability to hit more people. Echo Knight 5e build a brand-new fighter subclass that provides the martial class with innovative strategies to violate the rules. Most other subclasses are some kind of paragon of martial and physical excellence (Eldritch and Rune Knights aside, but they have very tangible, intuitive sources of their power). Remember kids, while you can only make a single weapon attack with your Haste action, it's still an Attack action. Dunamancy is maybe the ideal . This adds a ton of flexibility to the character. Using your reaction you can transport your echo into the path of an approaching attack against a target you can see this ability is available to Shadow martyrs of level 10. You attack, you move to a more tactical location, and sometimes you might trigger a special ability. Use your reaction to make an opportunity attack from your echos location if a creature that you can see within 5 feet of your echo moves at least 5 feet away from it. But after that, most of its descriptions strikingly resemble spells. So, you might want to ditch that bow. They then dash, teleport, and move about 90 Feet away in one turn. Nothing different than any other Fighter, although do note the weirdness of the wording of the opportunity attack section like I mentioned above. The Echo is quite stunning at its most basic capability level. Although the build uses heavy armor, I invested some points in Dexterity for those pesky Dex saves. When he isnt in the DMs seat or rolling dice as his anxious halfling sorcerer, hes playing League of Legends and Magic: The Gathering with his husband. I updated the language to avoid any confusion. When you take the mobile, it enhances your movement speed by 10 feet. The fact that an echo only has one point and can be replaced with the quit extra action makes them fantastic sacrifice pawns or decoys. The echo gives you another 1515 foot square to control, and Polearm Master increases your own effective radius to a 2525 foot square. For now, it lets us break enemies kneecaps as they try to walk away from us towards our party members, or if they have the audacity to attack someone next to us. your echo, so recreating it every round is basically expected This makes for amobile, melee powerhouse. That means that its a valid target for Sanctuary, which is busted because the Echo never actually attacks, it just allows you to use its location. Reckless Attacks through the Echo, causing their past lives . It is only what it is described as being in the features sections up top. While useful, it does not play directly into the build as you cannot use it as a part of Vengeful Assault. Just hit level 7 gaining Avatar. Fighters already get the most attacks. ring of haste 5e ring of haste 5e. It is not a spell, hence cannot be blocked. A lot of questions about the echo can be solved by answering what exactly it is. You can make an echo. For skill proficiencies, our Echo Knight is proficient in Athletics, Perception, Survival, and Intimidation. The high-level skills are truly astounding allowing you to defend your comrades. 2023 Wizards. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. You gain the ability to create an echo of yourself within 15 feet of you as a bonus action that last until it is destroyed, until you dismiss it as a bonus action, until you create another echo, or until you are incapacitated. If you dont already have any temporary hit points when your echo is destroyed, you can gain a number of temporary hit points equal to 2d6 + the constitution modified. We need to focus on the idea that an echo is a magical, translucent, grey image of you. The Echo is quite stunning at its most basic capability level. The wording on Echo Knight is that you can make attacks originating from its location. Dexterity can be a viable pick if you'd prefer having a bow in reserve for enemies that are especially far away or you're keen on a two-weapon build. Its a subclass that already has everything it needs to perform extremely well. Listed below are a couple of tricks up their sleeves. Even if they used the disengage action before attempting to flee, a large number of foes of our now are at risk of being stunned by chance attacks. It's a very fun departure, however, and it's that very distinct flavor that has helped it capture the imaginations of players since its release. Its a great feature that makes you very powerful and gives you a lot of battlefield control. Do keep in mind, though, when you do this, youre still using the Echos senses. Theoretically, a 3rd-level fighter could get four attacks off in one turnby combiningtheir Action Surge with Unleash Incarnation. Here, have a +7 on wisdom saves. You can use a bonus action to create two echos instead of just one. longer 0, so it makes sense that you could pay the 5-foot cost to escape a The Dungeons and Dragons 5e Fighter class is a powerful combat hero - here's our guide to Fighting Styles, Fighter subclasses, and builds in 2023. above under the subclass features. The capacity to strike more targets increases for barbarians. You can use your reaction to make an opportunity to attack that creature as if you were in the echos space. This bonus is the best for any echo knight. This thing is already insanely It turns out that, if your capstone wouldnt be great, but youre already a fighter so you cant just take two levels for Action Surge, theres another good option. Whenever you take the Attack action, you can make one additional melee attack from the echo's position. Its a mysterious and feared frontline warrior of the Kryn dynasty. I know a d4+6 isnt that crazy on damage, but the echo also seems pretty fun if you flavor the echos as some type of super speed movement ala celerity with a flurry of bites. It might get you to the paladin in time for a fast lay on your hands. more effective to intentionally walk away from your Echo and recreate it You are blinded for a maximum of 10 minutes while performing this. Manage Settings One error: Theoretically, a 2nd-level fighter could get four attacks off in one turnby combiningtheir Action Surge with Unleash Incarnation.. You have a ton of amazing possibilities. This site works best with JavaScript enabled. "The Echo is not considered a Creature, it's a Magical Object. Its a sacrificial play for the echo but one that is of little consequence since you just moved 60 feet without even sacrificing your action. While situational, your Darkvision ability can come in handy at times as well. Divine Fury Orcs, Half-Orcs, Triton, Goliaths, and Leonin are just a few options that boost both Strength and Constitution, and each one of them has additional traits that work really well for this Fighter subclass. Throw your Echo under the bus. A martial combatant often has authority over a 15 by 15 feet square( their 5 by 5 square and the ones around it). communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. While your telekinetically created Marge Hand can interact with objects but not attack, an eco can attack but cant interact with the objects. If we cleave something to death and get an opportunity attack trigger, that goes up to a staggering 40% chance of a crit in a round. Q: Is an Echo considered a creature?A: No, an Echo is considered a magical object and not a creature. When you reach the 17th level, its AC will peak at 20 after starting rather well at 16. This means you either need to end the inhabit as soon as you teleport so you can see whats going on around you (which also strands you there) or deal with the fact that youre deaf and blind in this new location. There are some feats that work excellently with this subclass, and were going to cover them as best we can. Also, we have the spare Wisdom to be passable with animals. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. If Strength-based, you want a Barbarian. That brings us to teleportation. Need help killing a troll?